Tag: animation
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Idling…

There comes a time in any project, large or small, where you have to cut your losses and move forward. This is especially true when it comes to the “polishing phase” of any work. There’s a feeling of freedom and joy you can experience when the bulk of the hard…
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Weight Shift!

After having practiced head turns and blinks, my next task was to tackle a weight shift. This would incorporate a lot of what I learned from doing those previous few exercises. Weight shifts happen all the time in more complex body mechanics shots. So it was really key that I…
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Animating a Tail!

Here’s an little animation exercise from back in 2020. At this point in my animation journey, I really wanted to go back to the basics. Pretty soon after I revisited the classic “bouncing ball” exercise, I gave this one a try. Animating a tail is an excellent way to practice…
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Blinks

This was a super simple exercise I did back in 2019 to practice something we all do: Blink! In the above clip we have a regular, fast, half, and offset blink. As it turns out, there’s a lot more to a blink than meets the eye. The face itself is…
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Head Take!

Another animation exercise I tackled before animating dialogue was the “head take”. It’s a character reaction, and in a lot of ways it’s very similar to the classic head turn. You have two poses with a transition in between them. Sounds familiar! But unlike the head turn, where the focus…
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Head Turns!

Before delving into the complicated world of dialogue animation and lip-sync, I had to start with something much more simple. And animating a head turn seemed like a great place to start. From time immemorial, animators of all sorts have practiced animating characters by doing this particular exercise. The idea…
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Why Are We Here?

My first go at animating some character dialogue. I had done a decent amount of facial animation practice before this, but lip-sync definitely proved to be an interesting challenge. Kept this one pretty simple and straightforward acting & audio wise. There’s still a lot to improve on here, so I’m…
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Senior Production Weeks #11 & #12

April’s here, and so we’re inching closer and closer to the end of the semester. This week’s the Beta milestone and in addition to that, we’re bringing Keeper to PAX East. I’ve been attending PAX for the last four years, so I’m stoked to finally be showing a game there.…
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Senior Production Week #10

Team-wise these last two weeks have been kinda off, with Spring break having happened last week, and GDC having happened this week. While some teams only had a member or two heading off to San Francisco for the conference, our team was cut in half. So essentially we haven’t had…
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Senior Production Week #9

“Spring” break arrived this week, and with that I had a little extra time to work on first pass animations for two more characters. First off we’ve got Titania, which I rigged last week. For now, Titania has two animations; an idle and a talk. I also worked on the…



