Category: animation
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Animating a Throw!

After taking a break from my regularly scheduled posts to focus on the animation challenge, I’m back with another little exercise! I’m still keeping things pretty simple with these, with the focus being on one or two animation principles. This time around, as the title suggests, I animated a throw.…
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Fall Animation Challenge: In the Groove

Long time no see! Since the end of October, I’ve traded in the time I usually spend on these animation exercises and blog posts for something pretty exciting; An animation challenge! Whether it’s the 11 Second Club or Agora Community’s AnimChallenge, participating in a month long animation challenge was something…
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The Juice Box Heist.

Constraints! Contacts? I rambled on and on about these in my Arms Crossed post, and this next exercise is a nice continuation of those ideas. By creating crossing arms animation, I practiced having the character come in contact with their own body. It gave me a great opportunity to practice…
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Hand Waving!

We’re making a slightly unexpected return to animation cycles this week as I revisit animating a hand wave. I sort of eluded to this motion in my arms crossed post, and this animation is a whole lot more simple. But that being said, there’s still a little bit of complexity…
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Nods and Shakes!

I’m reaching back into the archives once again to share two very simple animations that I created back in 2019. I made these right after finishing my first head turn animation, and they follow a similar structure. First we have the head shake: And then we have the head nod:…
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Illustrations!

Just a quick little update! Up until now, I’ve only really shared 3D animations on this site (and on social media in general). While I love creating and sharing animation, it’s not the only art I enjoy making. In fact, I have a much longer and closer relationship to drawing…
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Arms Crossed.

3D animation software is a super fun and powerful tool that allows us to create genuinely interesting art. But sometimes it works in ways that you wouldn’t expect. Now there’s a long list (a very long list) of areas where this applies, but I want to focus in on something…
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The Jump Cycle!?

The cycle madness continues this week with another common form of locomotion; Jumping! If you take a look at last week’s run cycle, you’ll notice that there’s a brief moment during the cycle where the character is no longer in contact with the ground. Unlike the walk cycle, where there’s…
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The Run Cycle!

No surprises here! After creating a walk cycle, it only makes sense to kick things up a notch and create a run cycle too. Many of the principles and concepts you learn by animating a walk apply to a run as well. While the old adage “you must learn to…
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The Walk Cycle!

The famous (or infamous!?) walk cycle is a classic animation exercise that can really put your body mechanics knowledge to the test. The idle animation, which I had practiced before this, has head turns, expression changes, weight shifts, and blinks. But with a walk cycle, I had to take all…



