Category: illustration
-
Portrait-Palooza!

This month I spent a bunch of my free time working on a shiny new revamp of my website (and it’s almost done!). I’ll have a longer blog post about that topic next month, but in the mean time; MORE PORTRAITS! It was fun creating the last batch a couple…
-
Human vs. Machine!

It’s been quite a few months since I last posted about a 3D animation, but that ends today! Around a year ago, I wrote about creating a “hit combo” animation. And now I have another one to share! With that original hit combo, I created the motion using a layered…
-
Face to Face!

I have another little gallery of drawings to share this month, this time with a focus on faces! I’ve been experimenting a lot lately with stylization. With faces, I’m trying to add sharper angles and straighter lines to otherwise organic shapes. Couple that with high-contrast digital ink and you’ve got…
-
Posing for Animation: Lines of Action!

I’ve said before that arcs are a super important part of animation. In order to make a character feel organic and appealing, it’s a good idea to have their motion follow arcs. Organic things rarely follow a straight line. Nature is winding, bumpy, and flowy. And the animations we create…
-
Pixel Art!

I have something a bit different to share this month: PIXEL ART! This art style was originally born out of technical necessity but has since become a staple of indie games. Small independent teams and game dev hobbyists have made use of pixel art for decades. It’s a great way…
-
Reviving Abandoned Animations: The Cat Beam!

This is basically a “sequel-post” to October’s blog about unfinished animations. In that entry, I talked about why it’s important to leave some projects unfinished and move on. Eventually there’s a point of diminishing returns where you cease learning and start obsessively tweaking your work. When this starts happening, it’s…
-
Creating Context: Illustrating Interiors and Props!

I wanted to share another gallery of my illustrations, focusing on interiors and props! While it’s exciting to create characters and creatures, those things need context. What spaces do they live in? What objects do they use? A character is only as interesting as their environment. And so when learning…
-
Unfinished Animations Still Matter!

With this month’s blog post I wanted to highlight an absolutely crucial part of the process; Sometimes animations just don’t work out. It happens all the time, and it’s totally fine! It’s actually a good thing! After all, where’s the learning without the failure? There are a million valid reasons…
-
The Pit Droid Gunslinger!

I’m back once again with another little animation breakdown! This time around I returned to the Star Wars universe. Star Wars media takes of lot of aesthetic and narrative cues from old Westerns, so I figured it would be fun to lean into that. But I also wanted to inject…
-
Illustrations and Social Media Madness!

I have another one of those smaller updates to share this month. I’ve scaled back a wee bit on my social media posts recently, partially because life has been busy but also to re-assess what and where I’m posting. With the ever-looming presence of generative AI online and in the…



